AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games in Turkey Q2 2022 Performance
Discover the performance trends of the top 5 2D cartoon games on a unified platform in Turkey during Q2 2022, including insights on downloads, revenue, and active users.
The second quarter of 2022 saw notable performance trends for the top 5 2D cartoon games in Turkey on a unified platform. Let’s dive into the specifics for each game.
Candy Crush Saga from King maintained a steady flow of weekly downloads, starting at approximately 88K at the end of March and fluctuating around the mid-80K to low-90K range, ending June with around 78K. Weekly revenue varied, peaking at about $115.8K in mid-April and experiencing a slight decline to around $80K by the end of the quarter. Active users remained robust, starting at 1.5M and closing the quarter at a similar level, with minor fluctuations throughout.
Head Ball 2 - Online Soccer by Masomo Gaming showed a diverse range in weekly downloads, starting at 90K and peaking over 115K in mid-April, eventually stabilizing around 78K by the end of June. Revenue saw a gradual decline from $21.2K in early April to about $15.2K at the end of June. Active users had an upward trend, beginning at 782K and reaching 849K by the end of the quarter.
Snake.io - Fun Snake .io Games from Kooapps Games had weekly downloads ranging from 53K to a peak of 112K in mid-April, ending June with around 83K. Revenue remained modest, hovering around $100 weekly. Active users saw a slight decline from 625K at the end of March to around 578K by late June.
Bucket Crusher by VOODOO, released in mid-May, experienced a surge in weekly downloads, starting from 662 and soaring to 346K in early June, then tapering off to around 72K by the end of the month. Revenue saw a rise from $114 in late May to $325 in mid-June, before settling at $77 by the end of June. Active users followed a similar trend, starting at 644 and peaking at 848K, closing the quarter at 608K.
2 3 4 Player Mini Games from Better World Games maintained a consistent download rate, starting at 65K and peaking at 98K in early May, with a gradual decline to around 89K by late June. Active users displayed significant growth, starting at 1.4M and reaching a peak of 2.1M in early May, ending the quarter at approximately 1.7M.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.